more in this great twitter thread by the co-creator of Night in the Woods
As someone who absolutely *loves* stories that are their own ARGs (House of Leaves, Doki Doki, Graham Base’s Eleventh Hour as a kid), it’s actually *important* that authors not feel pressured to write stories like that.
It’s also important that all those stories I named, as well as intricate open worlds like Dark Souls and Skyrim, *can* just be explored as a basic linear storyline—not everyone thinks in layers, and a *bad* story gets Lost in them (pun intended). The extra stuff is nice for those obsessed with detail, but that extra stuff should always be an optional treat at most. Best part is, if the lore isn’t there (or not to your satisfaction), you can just make it up on your own—plenty of people have, some have found great success doing so.