One(?) gifset per episode || 22 Aramente to Pyrah

The party had unknowingly broken the law of Vasselheim and as such found themselves in a conundrum where they had to choose either to go to the seat of judgment and be judged for breaking the law, or they could join the Slayer’s Take […]. They agreed to instead join the guild, however in doing so they had to undergo a trial. The trial involved the party being split into two different groups […] So we had our couple guest episodes for each group, separated to do their own little adventuring. Everybody survived, which was good.

One(?) gifset per episode || 21 Trial of the Take: Part 4

(…) the rakshasa fled through a tunnel underneath its room into a long subterranean tunnel fraught with traps that were set to protect it. The party managed to avoid these rather deftly until the steady decline of the hallway, combined with the increasing moisture and scent of refuse, caused a slick surface and our fantastic cleric, (…) Kashaw, slipped and fell down. Two party members (…) joined him at the bottom of the tunnel (…). Upon splashing down (…) the party pulled themselves up [and] began to hear skittering and screeching sounds throughout the room, hundreds of small ones, while two large thorny tentacles jettisoned out of this dung heap and pulled itself to the surface with its central body full of teeth, one giant toothy maw.

One(?) gifset per episode || 20 Trial of the Take: Part 3

Basically [Vox Machina] were given a choice: they could go to trial, or they could undergo their own personal trial to join the guild, the Slayer’s Take, which is essentially a guild that takes on contracts to hunt various requested creatures down, harvest elements of their physical bodies to then be sold or returned to these individuals and be paid for it. If they manage to complete these trials, they will be absolved of breaking the law because they will now be within the confines of it and be members of the guild. So, choosing that, they were then also notified that they would be splitting up into two different groups (…).

One(?) gifset per episode || 19 Trial of the Take: Part 2

…the Huntmaster (…) hand-chose and divided the party into two separate smaller groups: the first group being the one that began playing with us last [episode], in which we had the illustrious Scanlan, Percy, Vex, and Grog, who were paired up with two new adventurers (…). [Critical Role’s] audience chose the creature they were going to hunt, and [they] voted on an adult white dragon—so they’ve been hunting that.

One(?) gifset per episode || 18 Trial of the Take: Part 1

The party has found themselves in the city of Vasselheim (…) and outside of the city itself there is an extremely dark, oppressive, almost unnaturally fast-growing forest known as the Vesper Timberland. This is where [Vox Machina] encountered the hydra last time; [they] just barely trekked out of the city and found that creature. (…) The party, after defeating the hydra, being called on their law-breakage in Vasselheim, have been tasked to return the next morning, as separate groups, to figure out what contract is being given to them and what members of their team await them as they arrive.

One(?) gifset per episode || 17 Hubris 

After taking a skyship across the ocean to [Vasselheim], sealing the Horn, [Vox Machina] also discover upon doing so that the long forgotten ruins of what appears to be an ancient temple to Sarenrae were recently discovered, and while Sarenrae does not have a strong following in this city, the few that are trying to raise it asked for Pike’s help, to stay back and help build it and bring it to its former glory and hopefully reestablish a basis of worship in this city, and she decided to do so, to help these folks. The party then steps away from the ruins of the tower, sad but understanding of the circumstance.

One(?) gifset per episode || 16 Enter Vasselheim

[Vox Machina] were given passage on a skyship to cross the Ozmit Sea to Othanzia, the continent that houses the capital city Vasselheim. The group gathered together, rode onto a magically elevated skyship, and traversing the ocean, carrying the Horn of Orcus within this holy container. They found themselves, over the ocean, suddenly attacked by a band of what seemed to be wyvern- and griffon-riding bandits. A battle took place on the top of this skyship, some of the magic being taken out, a few lives lost, but the party managed to persevere, taking a captive, and continuing on their journey, the Horn of Orcus and its container kept safe.

One(?) gifset per episode || 15 Skyward

The Council discussed it, most of the knowledge seemed to be that it could not or there is no known way to destroy it, and the best means of dealing with [the Horn of Orcus] would be to reseal it in a place where it would be safe, forgotten, and hopefully never rediscovered. It was decided amongst the Council that the safest place to do that is on the distant land of Othanzia, where there is a capital city known as Vasselheim. So it was decided that they would send away for a holy container that could contain this evil without any worry of corruption or escape, carry it then via skyship over the ocean.