GUYS I was making myself very sad thinking about poor Grog and what he’d do after VM eventually disbands so the others can settle down and run cities/have kids/lead their people/write smutty novels. And adventuring probably is still happening but now it’s lower on the priority scale and what does that leave Grog with all day long? And then I remembered that right now, thanks to Ioun, Grog not only has the strength of a titan but also has literally thousands upon thousands of years of blacksmithing knowledge and technique and experience divinely smushed into that gloriously smooth head of his, meaning he’s probably the most incredible goddamn metalworker across the known planes.
Which is why I now raise “The Grand Poobah’s Anvil and Forge,” located right beside that strange brick house with the massive lower half and tiny upper floors, just outside the Merchant’s District in newly-restored Westruun. Owned, of course, by the one and only Grog Strongjaw, Savior of the Battle of Vasselheim, Member of Vox Machina, with finances handled by a lovely and steel-willed gnome cleric, and her husband, a charming bard pulled out of his writing to meet with any clients looking to haggle. It’s a massive success, Grog is pleased as punch, they make quite a bit of gold, and our dear, lovely Goliath gets to beat metal all day long, make swords that don’t try and talk to him, and most importantly get into fistfights with buyers looking to bargain down the price in a different kind of way.
The Adventure Zone: 3 crit fails to its name, moved to roll20 because Travis’ rolls were suspiciously high, only had a character drop to 0 hitpoints once during the final boss
Critical role: Regularly has to resuscitate party members, had irreversible pc deaths, reliably rolled enough crit fails to make D&D Beyond donate $100 to charity for each one.